/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.datatables;

import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.logging.Logger;

import javolution.util.FastList;
import net.sf.l2j.database.L2DatabaseFactory;
import net.sf.l2j.gameserver.templates.L2HelperBuff;
import net.sf.l2j.gameserver.templates.StatsSet;

/**
 * This class represents the Newbie Helper Buff list Author: Ayor
 */
public class HelperBuffTable {
	private static Logger _log = Logger.getLogger(HennaTable.class.getName());
	private static HelperBuffTable _instance;
	/** The table containing all Buff of the Newbie Helper */
	private List<L2HelperBuff> _helperBuff;
	private boolean _initialized = true;
	/**
	 * The player level since Newbie Helper can give the fisrt buff <BR>
	 * Used to generate message :
	 * "Come back here when you have reached level ...")
	 */
	private int _magicClassLowestLevel = 100;
	private int _physicClassLowestLevel = 100;
	/**
	 * The player level above which Newbie Helper won't give any buff <BR>
	 * Used to generate message :
	 * "Only novice character of level ... or less can receive my support magic."
	 * )
	 */
	private int _magicClassHighestLevel = 1;
	private int _physicClassHighestLevel = 1;

	public static HelperBuffTable getInstance() {
		if (_instance == null)
			_instance = new HelperBuffTable();
		return _instance;
	}

	/**
	 * Create and Load the Newbie Helper Buff list from SQL Table
	 * helper_buff_list
	 */
	private HelperBuffTable() {
		_helperBuff = new FastList<L2HelperBuff>();
		restoreHelperBuffData();
	}

	/**
	 * Read and Load the Newbie Helper Buff list from SQL Table helper_buff_list
	 */
	private void restoreHelperBuffData() {
		java.sql.Connection con = null;
		try {
			try {
				con = L2DatabaseFactory.getInstance().getConnection();
				PreparedStatement statement = con
						.prepareStatement("SELECT * FROM helper_buff_list");
				ResultSet helperbuffdata = statement.executeQuery();
				fillHelperBuffTable(helperbuffdata);
				helperbuffdata.close();
				statement.close();
			} catch (Exception e) {
				_log.severe("Table helper_buff_list not found : Update your DataPack"
						+ e);
				e.printStackTrace();
			}
		} finally {
			try {
				con.close();
			} catch (Exception e) {
			}
		}
	}

	/**
	 * Load the Newbie Helper Buff list from SQL Table helper_buff_list
	 */
	private void fillHelperBuffTable(ResultSet HelperBuffData) throws Exception {
		while (HelperBuffData.next()) {
			StatsSet helperBuffDat = new StatsSet();
			int id = HelperBuffData.getInt("id");
			helperBuffDat.set("id", id);
			helperBuffDat.set("skillID", HelperBuffData.getInt("skill_id"));
			helperBuffDat.set("skillLevel",
					HelperBuffData.getInt("skill_level"));
			helperBuffDat.set("lowerLevel",
					HelperBuffData.getInt("lower_level"));
			helperBuffDat.set("upperLevel",
					HelperBuffData.getInt("upper_level"));
			helperBuffDat.set("isMagicClass",
					HelperBuffData.getString("is_magic_class"));
			// Calulate the range level in wich player must be to obtain
			// buff
			// from Newbie Helper
			if ("false".equals(HelperBuffData.getString("is_magic_class"))) {
				if (HelperBuffData.getInt("lower_level") < _physicClassLowestLevel)
					_physicClassLowestLevel = HelperBuffData
							.getInt("lower_level");
				if (HelperBuffData.getInt("upper_level") > _physicClassHighestLevel)
					_physicClassHighestLevel = HelperBuffData
							.getInt("upper_level");
			} else {
				if (HelperBuffData.getInt("lower_level") < _magicClassLowestLevel)
					_magicClassLowestLevel = HelperBuffData
							.getInt("lower_level");
				if (HelperBuffData.getInt("upper_level") > _magicClassHighestLevel)
					_magicClassHighestLevel = HelperBuffData
							.getInt("upper_level");
			}
			// Add this Helper Buff to the Helper Buff List
			L2HelperBuff template = new L2HelperBuff(helperBuffDat);
			_helperBuff.add(template);
		}
		_log.config("Helper Buff Table: Loaded " + _helperBuff.size()
				+ " Templates.");
	}

	public boolean isInitialized() {
		return _initialized;
	}

	public L2HelperBuff getHelperBuffTableItem(int id) {
		return _helperBuff.get(id);
	}

	/**
	 * Return the Helper Buff List
	 */
	public List<L2HelperBuff> getHelperBuffTable() {
		return _helperBuff;
	}

	/**
	 * @return Returns the magicClassHighestLevel.
	 */
	public int getMagicClassHighestLevel() {
		return _magicClassHighestLevel;
	}

	/**
	 * @param magicClassHighestLevel
	 *            The magicClassHighestLevel to set.
	 */
	public void setMagicClassHighestLevel(int magicClassHighestLevel) {
		_magicClassHighestLevel = magicClassHighestLevel;
	}

	/**
	 * @return Returns the magicClassLowestLevel.
	 */
	public int getMagicClassLowestLevel() {
		return _magicClassLowestLevel;
	}

	/**
	 * @param magicClassLowestLevel
	 *            The magicClassLowestLevel to set.
	 */
	public void setMagicClassLowestLevel(int magicClassLowestLevel) {
		_magicClassLowestLevel = magicClassLowestLevel;
	}

	/**
	 * @return Returns the physicClassHighestLevel.
	 */
	public int getPhysicClassHighestLevel() {
		return _physicClassHighestLevel;
	}

	/**
	 * @param physicClassHighestLevel
	 *            The physicClassHighestLevel to set.
	 */
	public void setPhysicClassHighestLevel(int physicClassHighestLevel) {
		_physicClassHighestLevel = physicClassHighestLevel;
	}

	/**
	 * @return Returns the physicClassLowestLevel.
	 */
	public int getPhysicClassLowestLevel() {
		return _physicClassLowestLevel;
	}

	/**
	 * @param physicClassLowestLevel
	 *            The physicClassLowestLevel to set.
	 */
	public void setPhysicClassLowestLevel(int physicClassLowestLevel) {
		_physicClassLowestLevel = physicClassLowestLevel;
	}
}
